![]() Contemplative Pilgrimages now give 25% bonus Piety instead of 50%.Jewish faiths now have a Halakha authority main doctrine with 4 types: Rabbinic, Toraic, Kohenimic, Samaritan.Converted the Kuzarite random event for faith reformation into a full “Break with the Old Ways” decision.Added a decision for Jewish cultural heads to adopt Hebrew as their culture’s language.Added game rule for controlling targeting of harm events: just the AI, just the player, or both.Added game rule for controlling the frequency of harm events: turn them down, turn them off, turn them up, turn them up but specifically at interesting characters, or turn them up and turn them up extra specifically at interesting characters.Added commander harm events, which puts characters commanding armies at risk of dying for reasons outside of combat (especially if they don’t have a suitable commander trait for the terrain they’re in, or are unhealthy – with how much health they need to be “healthy” going up as they age).Added death harm events, which risk characters dying before their time after receiving a suitable foreboding event.Added incapability harm events, which risk characters being forcibly made incapable after receiving a suitable foreboding event.Added foreboding events, which make characters eligible to receive awful harm or death down the line. ![]() Examples include Special Buildings, Kingdom/Empire Capitals, and Natural Wonders. Added “Points of Interest” to the travel system, which rewards you for going out of your way to visit interesting places around the world.Tours and Tournaments: Added a new set of clothing for Western High Nobility (male & female).
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